![]() ![]() Fated makes it so in the case you do roll in that 10% chance, you get to reroll, essentially making your roll 1-200, rather than 1-100 when you miss. ![]() Originally posted by Domestic Violence:Basically, you always have a 10% chance to miss. I imagine, Fated makes it so whenever you would roll the Miss (Not Dodge), you reroll the Dice to see if you Hit/Crit/Miss/Dodge. ![]() *This allows the chance to show "Dodged" or "Missed" on a non-hit.*Īlso, I believe it may be possible, that Critical Hits are as follows, assuming the Player's Base Crit + Critical Modifier on Skill X = 9%: Total Player Unit Accuracy using skill X = 90 + 5 - 10 = 85%Ĭhance to hit = 85% - 20% = 65% (No matter this value, Chance to hit cannot excede 90%, even at numbers greater than 90). Player Unit bonus/negative Accuracy from Quirks - +5% from Positive Quirk, -10% from Rabies Player Unit base Accuracy using skill X = 90% ![]()
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